social.zune.net Mass Effect 2: Part 3 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! The third installment of Art of the Game transports you to the darkest and slimiest corridors of the Omega station. How does completed art make it into the final product? How do 3D modelers create environments? How does the art team work together to combine styles? These are some of the questions answered by Adrien Cho, art producer at BioWare, as he demonstrates step-by-step how concepts and objects are inserted into the game world to make it believable and visually compelling. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high “Mass Effect 2″ UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 014633159820 video games headshot All Your History xbox Shepard consequence Adrien Cho art producer metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel of the game marvel ultimate alliance me mua space interview draw

{ 25 comments… read them below or add one }
@GlowyKangaroo the world may never know
@GlowyKangaroo sry i meant”without anything on her” not “without and thing on her”
@Viper194 who cares about omega! WHAT DOES TALI LOOK LIKE WITHOUT AND THING ON HER!?!
I really wished a editor for the ME2 was released. Dragon Age has one, but in my opinion, DA doesn’t deserve one as much as Mass Effect 2 does, Bioware’s grandest masterpiece! Hopefully, in the near future, a editor will be released where we, the community, can create even more fantastic an creative worlds!
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@Archigearour hahaha wtf ? too badi was in need of oirated games
isan’t the background music for this, also the music inside the nightclub on the Citadel?
remind me again,why isnt this on the collectors edition? thx god is on youtube cause i wasnt gona buy it on the marketplace.and i would have missed all this cool stuff.
@pineconedemon Absolutely. People need to be educated on the processes of creating a game on such a massive scale. I’ve heard Shepard has 200 DIFFERENT animations for taking cover ALONE (as compared to about 20 for the last one).
In this modern age where media is plentiful and disposable, I find it sad that people are dismissing huge productions such as ME2, with a simple comment on youtube without even considering the effort spent on it.
That is the main reason I stopped pirating games.
I think omega is perfect, i wish it had more areas
file a compliant on my gt plz its epic189 ty every1
Dude mass effect 2 is awesome! This game is so fun, best thing about it though, i got it free at
TownFinds . com
Omega was a beauty but I found the areas, rooms to be small. Fewer areas with more stuff to do, anyone?
Check Out my MW2 Comedy Videos “The Booty Man” & “The Teabag Game”!
whats the thing instead of the HDD over the 360 at 1:15
And in the end they might just cut your character from the game and replace him for storyline issues. Making games is hard. Most good games have hundreds of things that had days of work put into them that you will never notice because they are just floor panels or odd objects. These however are what make a game seem real, the more stuff you have as filler though the longer it takes, and to beat a deadline this means hiring more people or outsourcing. And pre-rendered cutscenes can cost millions.
Then the animation teem needs to make the model act real and move, far harder than you would expect. Once all this is done they have to import it into the game, spend days testing it and getting rid of all the bugs and kinks. Now realize that this is just one non main character, who people will rarely pay attention too. Not to mention many parts where recycled from already existing models or textures.
Lets take a basic example. Find one of those generic people that just stand around. Say you think they are two repetitive and want six instead of five. People now must go and remake the basic species model, this takes time, once it is done they start making armor that fits this model. After the model is done it is sent to texture artists. This is the long and hard process of coloring and detailing a model.
I know you’re just kidding. But even if you weren’t, the game is too complex for your feeble mind to comprehend. Deep inside, you know you love the game too…
KINDAKINDAKINDAKINDAKINDAKINDAKINDAKINDAKINDAKINDAKINDAKINDA
(Shoot)
@lunei66 Paying people to do the work? Electricity? Food? Heating/cooling? Licenses? Marketing? The list can go on and on. What he was talking about though probably had something to do with time.
its out already =D
Sub To Me Its My New Channel Ill Sub Back xD
Sub To Me Its My New Channel Ill Sub Back xD
I lost the counts on “kinda” at like 24 … I’m kinda pissed
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